‘Bones’ in the title

The year is 2059. Nineteen-year-old Paige Mahoney is working in the criminal underworld of Scion London, based at Seven Dials, employed by a man named Jaxon Hall. Her job: to scout for information by breaking into people’s minds.

Attacked, drugged and kidnapped, Paige is transported to Oxford – a city kept secret for two hundred years, controlled by a powerful, otherworldly race. Paige is assigned to Warden, a Rephaite with mysterious motives. He is her master. Her trainer. Her natural enemy. But if Paige wants to regain her freedom she must allow herself to be nurtured in this prison where she is meant to die.

Seventeen-year-old Aderyn (“Ryn”) only cares about two things: her family, and her family’s graveyard. And right now, both are in dire straits. Since the death of their parents, Ryn and her siblings have been scraping together a meager existence as gravediggers in the remote village of Colbren…The problem with being a gravedigger in Colbren, though, is that the dead don’t always stay dead.

The risen corpses are known as “bone houses,” and legend says that they’re the result of a decades-old curse. When Ellis, an apprentice mapmaker with a mysterious past, arrives in town, the bone houses attack with new ferocity…

Twenty-five years ago, five heroes risked their lives to defeat the bone maker Eklor—a corrupt magician who created an inhuman army using animal bones.

Since then, Kreya, the group’s leader, has exiled herself to a remote tower and devoted herself to one purpose: resurrecting her dead husband. But such a task requires both a cache of human bones and a sacrifice—for each day he lives, she will live one less.

She’d rather live one year with her husband than a hundred without him, but using human bones for magic is illegal in Vos. The dead are burned—as are any bone workers who violate the law. Yet Kreya knows where she can find the bones she needs: the battlefield where her husband and countless others lost their lives.

But defying the laws of the land exposes a terrible possibility. Maybe the dead don’t rest in peace after all.  

Around the world, black hand prints are appearing on doorways, scorched there by winged strangers who have crept through a slit in the sky.

In a dark and dusty shop, a devil’s supply of human teeth grows dangerously low.

And in the tangled lanes of Prague, a young art student is about to be caught up in a brutal otherworldly war.

Meet Karou. She fills her sketchbooks with monsters that may or may not be real, she’s prone to disappearing on mysterious “errands”, she speaks many languages – not all of them human – and her bright blue hair actually grows out of her head that color. Who is she? That is the question that haunts her, and she’s about to find out.

When Tea accidentally resurrects her brother, Fox, from the dead, she learns she is different from the other witches in her family. Her gift for necromancy means that she’s a bone witch, a title that makes her feared and ostracized by her community. But Tea finds solace and guidance with an older, wiser bone witch, who takes Tea and her brother to another land for training.

In her new home, Tea puts all her energy into becoming an asha—one who can wield elemental magic. But dark forces are approaching quickly, and in the face of danger, Tea will have to overcome her obstacles…and make a powerful choice.

In the remote Welsh mountain village of Gwytherin lies the grave of Saint Winifred. Now, in 1137, the ambitious head of Shrewsbury Abbey has decided to acquire the sacred remains for his Benedictine order. Native Welshman Brother Cadfael is sent on the expedition to translate and finds the rustic villagers of Gwytherin passionately divided by the Benedictine’s offer for the saint’s relics. Canny, wise, and all too wordly, he isn’t surprised when this taste for bones leads to bloody murder.

The leading opponent to moving the grave has been shot dead with a mysterious arrow, and some say Winifred herself held the bow. Brother Cadfael knows a carnal hand did the killing. But he doesn’t know that his plan to unearth a murderer may dig up a case of love and justice…where the wages of sin may be scandal or Cadfael’s own ruin.

In the early days of the Civil War, rumors of gold in the frozen Klondike brought hordes of newcomers to the Pacific Northwest. Anxious to compete, Russian prospectors commissioned inventor Leviticus Blue to create a great machine that could mine through Alaska’s ice. Thus was Dr. Blue’s Incredible Bone-Shaking Drill Engine born.

But on its first test run the Boneshaker went terribly awry, destroying several blocks of downtown Seattle and unearthing a subterranean vein of blight gas that turned anyone who breathed it into the living dead.

Now it is sixteen years later, and a wall has been built to enclose the devastated and toxic city. Just beyond it lives Blue’s widow, Briar Wilkes. Life is hard with a ruined reputation and a teenaged boy to support, but she and Ezekiel are managing. Until Ezekiel undertakes a secret crusade to rewrite history.

Cadvan of Lirigon, one of the most powerful Bards of his time, has been exiled from the School of Lirigon for a grievous crime that unleashed the power of the Bone Queen. Isolated and guilt-ridden, he is burdened by memories of his dealings with the Dark. Meanwhile, across Edil-Amarandh, a number of disturbing events suggest that the Bone Queen may not have been successfully banished, as was previously believed. The Light is under threat, but does Cadvan have the strength to face the Bone Queen again?

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